- Explain UX Design
- Explain the difference between a mock up and a prototype
- Demonstrate how to work with cardboard and paper to create a mock up
Everything gets designed
- Your shoes
- Your blazer
- Your PlayStation
- The games on your PlayStation.
- The controls on your PlayStation
- The power supply on your PlayStation
- Even the experience of your home screen on your play station is designed.
In this task you are going to explore a technology career by getting ‘inside the head’ of famous designers and the problems they are solving.
This is what you need to do.
- Find a problem statement (in the community, the family car, your room etc.)
- Build a mock up/prototype to solve that problem
- Use cardboard, paper and other easy to use materials
- Present the mock up and answer questions based around the problem statement and your mock up
Here are some example problem statements and solutions from famous designers
Tinker Hatfield – Designer of early Jordan basketball shoes at Nike
Problem – Athletes feet are being wrecked because they have their shoes on tight for too long (they need their shoes tight when performing)
Solution – Hyperadapt 1.0 – https://www.wsj.com/video/nike-hyperadapt-self-lacing-shoes-are-here/87997E01-9202-4809-8934-91886923C61A.html
Ralph Gilies – Head of Design at Fiat Chrysler
Problem – To design cars that people love and want to create a community around. (Especially the look and the drivers experience)
Solution – 300c, dodge viper etc.
Jonathan Ive – Head of design at Apple
Problem – Make computers intuitive and easy to use
Solution – Apple iPad
Curtis Cruz & Becky O’hara – Baseball bat designers @ Rawlings Sporting Goods
Problem – Provide a better baseball experience for people of all ages and abilities
Solution – Baseball bats
Chris Gray – Roller Coaster Designer
Problem – Create fear in amusement park patrons (in a safe way)
Solution – Roller coasters
Evaluation Criteria / Rubric:
The four areas you will be marked on:
- Problem statement identified and encapsulated the problem while being specific, concise, and well worded.
- Mock-up is excellently constructed, made to a scale, and accurately depicts the proposed finished product.
- Mock-up excellently addresses the criteria set by the problem statement in a well thought out and purposeful manner.
- Presentation to class was confident, clear and knowledgeable about the problem, and the thought out solution.